Imaginati
Technical Designer
Technical Designer
The Imaginati Studios is an independent British game developer based at Ealing Studios, London. Founded in 2015, the studio focuses on innovative narrative-driven games, highlighting writing, cinema, and performance.
My role as a Technical Designer at Imaginati was to design and prototype movement mechanics, level layouts, and player combat systems. I worked in UE4's blueprint system
Role:
Technical Designer
Engine:
Unreal 4 Blueprint
Platform:
PC VR / PSVR
My Work:
Prototyped and iterated on core VR locomotion systems, including walking, running, climbing, and jumping.
Designed and prototyped puzzles utilizing motion controllers.
Created world interactions and weapon logic.
Prototyped new gameplay mechanics.
Prototyped and iterated on player's cover system.
Designed and prototyped enemies behavior while collaborating closely with the code team.
Designed and greyboxed level layouts while working closely with the art team.
Set up gameplay components within game levels.
Designed the logic and functionality of the enemy helicopter’s waypoints, pathing, and behaviors.
Added functionality to reduce level construction and editing time.